Other May 30, 2012 25% of Xbox Live games are incompatible with the new version of Windows Phone The other day we wrote that Angry Birds and PES do not work on new budget smartphones from Nokia (namely Lumia 610). Just last night it turned out that the problems are not only with the gadgets of the Finnish manufacturer. It turns out that in addition to the mentioned applications on budget devices, about 25% of mobile Xbox Live games will not work on Windows Phone.
Other May 30, 2012 In April, everything is calm Last April, the number of downloads of free apps in the American App Store continued to decline, as for the cost of attracting a loyal user, it, on the contrary, increased,” says Fiksu in its next monthly report.
Other May 16, 2012 Multi-faceted Android Staircase3 has found out which smartphone is the most popular among Android devices, on which devices it is best to test your own applications, and also why the fragmentation of the “green” platform is growing from year to year.
Other May 16, 2012 GREE told how much mobile developers can earn Thanks to the GREE report for the third fiscal quarter (the company has it in January-March 2012), it became clear what amounts a developer can count on whose games fall into the top-grossing iOS applications.
Other May 14, 2012 PopCap Games: “Android is far from the best business for most players on the market” The high level of fragmentation on Android prevents developers from making money on their own applications, says David Roberts, executive director of PopCap Games.
Other May 12, 2012 The secret of GetJar’s success Just a few days ago it became known that GameDuell, one of the central players in the German mobile software market, and Vostu, Brazil’s largest social gaming company, announced support for GetJar’s new virtual currency – GetJar Gold. Read below about why they decided to support an independent Android app store.
Other May 12, 2012 Jetpack Joyride has flown on Facebook Facebook seems to have passed the time when projects were ported to iOS from Facebook, now they are porting to Facebook from iOS. At least that’s exactly what the developers from the Halfbrick studio did when their unpretentious, but extremely popular arcade game Jetpack Joyride in the iOS version scored more than 25 million downloads.
Other May 10, 2012 Free games are only fashion! Every day there are fewer and fewer companies in the mobile games market that firmly adhere to the paid distribution model. Most of them have either already transferred, or are transferring their projects to the “shareware” type of monetization. However, one of the authors of Ticket to Ride claims that this is nothing more than a fashion that will soon pass.
Other May 5, 2012 99% of mobile market revenues go into the pockets of Apple and Samsung According to the results of the first quarter of 2012, it turned out that only three vendors receive profit from the sale of mobile phones (including smartphones). Moreover, most of them – 99% – are shared between Apple and Samsung. HTC accounts for the remaining 1%.
Other May 4, 2012 How $2 deprived the company of $100 thousand Developers from a small studio Tiger Style told why they earned $ 100 thousand less on their second project in two months than on the first. It turns out that it’s all about the price. Their last game cost $ 2 more in the market than the debut project.
Other April 28, 2012 It’s all about bots In March, the number of downloads of free apps in the United States decreased for the first time in six months. And solidly – by 30%. Following this, the cost of attracting users also dropped a little. Perhaps it’s all about the war that Apple has declared on bots.
Other April 26, 2012 Windows Phone does not live up to expectations Analysts are lowering their forecasts regarding the bright future of the Windows Phone mobile platform. So far, however, it is not very significant.
Other April 24, 2012 Is Freemium the best type of monetization? According to the latest NPD data, 40% of users, after playing a freemium game, make an in-game payment.
Other April 24, 2012 Analyze it How much mobile games earn per year and in which markets, what the average mobile player looks like and what types of monetization there are, how much mobile gaming advertising brings and what the industry will be like in three years – analysts from Superdata told about this and much more.
Other April 17, 2012 Apple doesn’t need an iPad mini: debunking rumors As soon as Apple released a new iPad, rumors began to spread about a new, new iPad. They say it will be quite small. Why its release will not take place, read below.
Other April 10, 2012 The new iPad accounts for 10% of the total traffic of Apple tablets Specialists of Chitika claim that the new tablet of the Apple company “dragged” 1/10 of all the traffic generated by iPads of the first and second generations.
Other April 5, 2012 Android accounts for more than half of the American smartphone market Google’s creation has about 50 million mobile subscribers, providing the platform with 50.1% of the smartphone market in the United States.
Other April 4, 2012 21 trends in the mobile industry. Part III Website Editor pocketgamer.biz Following the results of the conference, GDC identified 21 trends in the modern mobile industry. Here is the third and final part of this article.
Other April 2, 2012 Why does Google Play make less money than the App Store? Analysts from Distimo shared interesting data revealing why Android is not such a profitable platform for developers as iOS.
Other March 30, 2012 Apple claims it is not going to abandon UDID The Cupertinos explained their position on the identification codes: so far, no one is going to delete applications using UDID.