On February 28, Plarium launched a new mobile game — RAID: Shadow Legends. By the fourth of March, the revenue of the project, excluding platform payments, exceeded the $1.7 million mark.

RAID: Shadow Legends
This is unofficial data collected by the analytical service DataMagic.

According to him, most of the amount was earned by the project at the sotflonch stage. In the debut week, the game generated about $ 500 thousand.


Earnings RAID: Shadow Legends from February 25 to March 3
RAID: Shadow Legends is a collectible mobile battler in the spirit of Star Wars: Galaxy of Heroes (we published an analysis of the project a few years ago) and the recent Age of Magic from Playkot.

The roots of all these projects go back to the Chinese Soul Clash (in the West, its clone Heroes Charge is better known).

It is difficult to say how much the original Chinese projects earned. However, the revenue of Galaxy of Heroes, which appeared on the market in December 2015, is approaching $ 500 million. As for Age of Magic, launched in September 2018, its revenue reached $11 million.

Thus, Plarium’s interest in the genre of battlers is understandable. Earlier, the company specialized in the genre of strategies. Today, she is striving to diversify her portfolio. Last year, the company managed to release a clone of Last Day on Earth called Stormfall: Saga of Survival and several projects inspired by Gardenscapes. She’s cooking now Mech Arena: Robot Showdown, its own variation on the theme of War Robots.

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