Nintendo is doing well on mobile. Her third game for iOS and Android – Animal Crossing: Pocket Camp – has been downloaded 25 million times since its release on November 21. The project’s revenue was $17 million.

This is reported by the VentureBeat resource with reference to the Apptopia analytical platform.

Only here Apptopia experts evaluate the success of the game ambiguously. In their opinion, the revenue of the game is not impressive and is not significant. They don’t believe that Animal Crossing: Pocket Camp will reach the commercial metrics of Nintendo’s previous mobile projects – Super Mario Run and Fire Emblem: Heroes.

As the main problem of the novelty, they highlight the lack of competitive multiplayer, which they consider to be the main driver of sales in many mobile games, including Fire Emblem: Heroes.

Recall, according to Sensor Tower, on the first day of sales, Super Mario Run earned $8.4 million, and Fire Emblem: Heroes – $2.9 million.

According to Apptopia’s forecast, Super Mario Run will earn $75 million in the first year, and Fire Emblem: Heroes – $110 million. Estimates about Animal Crossing: Pocket Camp they don’t give.

The main question for Apptopia is whether they are familiar with the phenomenon of farms and city builders, who collect well on mobile, as well as, for example, with Stardew Valley, a PC clone of the original console Animal Crossing, which managed to sell 3.3 million copies on Steam alone against the background of the popularity of team PvP projects on PC.

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