The developers of Punch Quest refused to distribute the game for free, considering that it was “too generous”. 

While the entire industry is switching to free-2-play rails, Madgarden studios and Rocketcat Games have returned to the good old paid distribution model. 

We did it (put a price tag) in the latest Punch Quest update, which fixes a lot of problems previously noted by users (with IAP),” says Kepa Auwae, one of the creators of the project in an interview with TouchArcade. 

Expensive in–game purchases, coin doubler, IAP not on coins, smart purchase button – all this did not work. This means one simple thing: to distribute this game for free is too generous,” he adds.

Earlier, as noted on the Gamesindustry pages, Kepe has already explained to The Verge why the developers decided to make the game free: “We wanted free-2-play and IAP, because we needed to expand our own audience…Becoming visible in the App Store is difficult, and we needed to be known about us so that we could grow.” 

As a result, the game was downloaded 600 thousand times, but by the end of October, its revenue totaled only five figures. People were happy to play the project, but did not pay. 

The worst thing is that revenues gradually began to decline a week after the release of the application,” Avue said. 

So the developers decided to put up a price tag. At the moment, the price of the game in the American App Store is $ 0.99.

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