The analytical company SuperData presented a forecast of the development of the virtual and augmented reality industry in the next 3 years. According to him, by 2021, VR games will generate $3.3 billion. Revenues of virtual reality titles for 2017 amounted to $306 million.

The company believes that 75% of the VR industry’s revenue will be generated by sales of headsets and other equipment, and programs and games will account for the remaining quarter of the amount.

Revenue growth of the consumer VR market in 2016-2021, SuperData
In addition to the three-year forecast, SuperData provides data on the results of the VR and AR market for 2017.

The most successful publisher of VR games last year was Bethesda. Her titles topped the box office ratings of the PC and PlayStation VR platforms. Fallout 4 VR earned the most money on PC ($4.7 million), and The Elder Scrolls: Skyrim VR ($2.2 million) on PSVR.

Top grossing VR games in 2017, SuperData
At the same time, the revenues of all VR titles cannot even compare closely with the revenue of the only Pokémon Go, which earned $892 million in 2017.

According to SuperData, the AR segment is still lagging behind in the VR sphere, but by 2021 it will catch up and overtake it in terms of market volume.

According to the company, both industries will grow approximately 10 times: virtual reality revenues will increase from $2.2 to $19 billion, and augmented reality will rise from $1.2 to $20 billion.

SuperData calls the introduction and distribution of high-tech systems and mixed reality devices, such as Magic Leap glasses, the driver of the growth of the AR industry, and the VR sphere will grow due to the cheaper virtual reality headsets.

The full version of the report can be found here.

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