The digital gaming market is growing. A year earlier, its turnover in June was $7.9 billion. This year, June sales reached $9.1 billion.
But if we compare the indicators not with last year, but with the previous months, a negative trend emerges. Monthly sales froze around the $9 billion mark. The market generated so much both in January and in May.
What is the situation by segment?
SuperData does not talk about the reasons for stagnation in relation to monthly indicators and does not stop there. Its main focus is on comparison in the annual perspective. Here, as already noted, the growth was 15%.
The main driver is the growth in sales of games on consoles and mobile platforms. Their total incomes increased by 23% compared to the same period last year.
Social games, on the contrary, showed a drop. This also affected the PC games segment, despite the Steam sale and the E3.
Who is in the lead?
From month to month, the situation on the three main sites changes slightly. The main box office hits remain League of Legends on PC, Fortnite on consoles and Honor of Kings on mobile platforms.
Top highest-grossing games for June 2018Who checked in in June?
Among the games that did not take the “championship” in June, but showed good results, SuperData noted three projects.
PUBG and a year after the release shows very high sales figures for a paid title. Thanks to a temporary discount, the game sold 4.7 million copies in a month.
Ubisoft’s new project, the Crew 2 racing simulator, demonstrated 700 thousand copies sold at the launch, modest by the standards of such a product. Despite not such sales, the project got into the top five best-selling console games of the month.
Crew 2
The new update to The Sims 4 — “Seasons” has become the second most successful expansion in the history of the game.
800 thousand PC users bought it in a month. The cost of the supplement is high by industrial standards, but traditional for EA — $ 39.99.
Also on the topic:
- SuperData: Digital purchases in games generated more than $9 billion in May
- SuperData: sales of digital games in April increased by 23%
Source: SuperData