Every day, Supercell earns $2.4 million on two games. This was told to Forbes magazine by the executive director of the Finnish company Ilkki Paananen. 

Recall that six months ago, Supercell’s daily revenue was $ 500 thousand.

According to Ilkki, by the end of this year, the cost of the studio that published Clash of Clans and Hay Day could reach $1 billion. This is twice as much as EA, which has released about 1,000 mobile games, is worth now, the journalists of the British Pocket Gamer comment. 

The total DAU of Supercell is 8.5 million players. By industry standards, this is a good, but by no means an ultra-high figure. For example, DAU Candy Crush Saga from King on the Android platform is about 18 million.

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