PC users on Reddit discussed graphics settings in modern games. And they told what visual effects prevent them from enjoying the game and are disabled by default.
Their opinions may be useful for PC game developers.
A lot of participants in the thread always disable the motion blur effect. Some have noted that the setting can be useful at a frame rate of 30 FPS. But at 60 FPS, it only worsens the impression of the game. However, there are exceptions: in Doom Eternal, according to a number of players, the effect “looks great.”
Blur in Motion in The Witcher 3: Wild Hunt
Many are also dissatisfied with the depth of field and chromatic aberration.
These two effects are mentioned in the thread as often as motion blur. To some, these settings just seem superfluous. Others are prevented from properly immersing themselves in the game.
Depth of Field in BioShock: Infinite
Very often, users do not like the styling effects: grainy film grain and vignette, reminiscent of “bad filters for Snapchat”.
In addition, players are used to turning off “lens flare” (lens flare) immediately upon the first launch of the game.
Vignetting in The Witcher 2: Assassins of Kings
I also got the smoothing settings.
Players lower this parameter not only to increase the frame rate. FXAA and TAA, for example, “blur” the picture, making it blurry and unattractive.
Smoothing in Tomb Raider (2013)
Of course, the possibility of flexible graphics settings is very useful for optimizing PC games on medium and weak machines.
But, as the players in the thread note, many titles simply do not need a number of effects that are already endowed with human vision.
Also on the topic: