A small studio Young Horses, known for the game Bugsnax, switched to a four-day working week. This should help developers maintain a work-life balance.Bugsnax
Young Horses switched to a new mode back in July, according to Axios.
Earlier, the studio had a five-day and seven-hour working day. Now employees will work eight hours four days a week. Thus, Young Horses lost only three working hours, but the developers had an additional free day.
It was also easy to switch to the “four-day” studio because only eight people work in it. Unlike large gaming companies, Young Horses does not need to coordinate workflows and solutions with multiple departments and investors.
“If we are happy at work, because we had a good rest, I think we will feel better in the long run,” says Phil Tibitoski, co—founder and president of the studio.
Young Horses is far from the only gaming company that is trying to improve the work—life balance for its employees today. This week, Dontnod offered employees the choice to switch completely to “remote”. Also, the Finnish mobile studio Fingersoft allowed employees to work only 80% of their standard hours, while receiving 90% of their salary.