Despite the fact that most mobile games require a constant Internet connection and registration to work, console players are not ready for a similar practice yet. This is evidenced by what happened to Bethesda and the DOOM trilogy reissued by it.

Over the weekend, Bethesda unexpectedly released the original DOOM trilogy on smartphones and Switch. The wow effect of the event was spoiled by binding ports to Bethesda.net . It turned out that there is no access to a number of functions in games without a network connection.

Internet is not required to play the first two parts of DOOM. The user must create an account in Bethesda.net and enter it once. After that, he will be able to play DOOM and DOOM 2 offline.

In contrast, DOOM 3 has restricted access to “certain functions and content.” You can unlock them only if you play with a permanent internet connection.

Players’ reaction

Some of the players were happy about the release of DOOM even in this form. Others reacted with dissatisfaction to the requirement to log in to the network.

DOOM fans found it funny that all three games came out long before Bethesda.net , as well as the tradition of linking games to the Internet. According to the players, in the case of DOOM and DOOM 2, the Bethesda account does not give anything at all, since there are no online components in them.

Кое-кто из пользователей сделал смелое предположение. Якобы привязка игроков к сети нужна, чтобы Bethesda могла добывать криптовалюту.

Are you nuts? Well, why? Are you out there quietly mining cryptocurrency while we’re playing?”

In addition, many users are enraged by the service window Bethesda.net , pop-up right during the game. And a number of players could not launch remasters for several days due to an account error.

I think I’m going to need a refand.”

And, of course, not without memes. Users spontaneously began to “implement” the binding to Bethesda.net in completely different titles.

Please connect to the internet to continue,” – examples from the Mario and Undertale series.

Bethesda Reaction

The company itself assures that the binding to the account was introduced for the Doom – Slayers Club fan club.

При помощи Bethesda.net разработчики хотели поощрить участников клуба за то, что они играют в классический DOOM. Вход в учетную запись должен производиться по выбору игрока, как пишет студия. На деле вышло наоборот. Сейчас Bethesda работает над патчем, который сделает привязку к сети опциональной.

Если не принимать во внимание историю с Bethesda.net, то сами порты DOOM и так оказались неидеальны. Судя по гневным комментариям в соцсетях, большую часть фанатов расстроил некачественный звук.

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