The “candy” giant has tightened monetization in its main hit, making a number of adjustments to work with boosts.
Firstly, boosters can now be selected only inside the level.
Secondly, a move is spent on their use. Thirdly, even by choosing (but, as we understood, not activating) a boost, if you want to leave the level before defeat, you will still lose it. I wonder how this practice will affect monetization?
What do you think?A source: