The name DragonVale is not heard today. It’s a little strange, because this is one of the main centenarians of the American box office top.

The game was released on September 14, 2011. Three days later, on September 17, it entered the top ten grossing iPhone games in the United States. She has been in this top continuously for more than a year. In November 2012, her indicators began to fall. 

As of the evening of October 13, 2013, it is on the 18th place of the iPhone box office top (overall, USA). In total, the game spent more than 750 days in the top 50 of American grossing

Decent indicators. There is something to look up to. And it is quite understandable why Hasbro acquired a 70% stake in Backflip for $112 million this summer.

Why did we remember about DragonVale?

There are two reasons. 

Firstly, it’s not bad in itself to stop looking only at the box office top 3 and look around, take other role models, otherwise there are too many different Clash of and Saga about now.

And secondly, Backflip has published a curious infographic. The most interesting thing in it is the number of downloads (relatively small – only 25 million) and information about the time of the greatest user activity (the largest number of sessions falls at 20.00, the most popular day is Saturday). 

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