On February 13, Wolcen: Lords of Mayhem was released on Steam. The debut project of indie studio Wolcen became the best-selling game of last week in the store.

The project has also achieved excellent online performance, according to SteamCharts. Yesterday, the game set a personal record: the daily peak of simultaneous users exceeded 127.5 thousand players. For comparison: in Destiny 2 from Bungie, a maximum of 92.5 thousand people have played simultaneously over the past day.

The popularity that hit Wolcen: Lords of Mayhem brought down its servers as well. The creators of the game admitted that they did not count on such an influx of players. Because of this, the database suffered. Users started losing progress and inventory contents. Therefore, on the weekend, the online mode of the title was turned off for more than 30 hours.

Note that on Sunday evenings, the developers managed to establish stability, although problems are still observed in the countries of the Asia-Pacific region.

There is a possibility that the surge of interest in the project is associated with the successful purchase of traffic on Twitch. On the release day, the game appeared on the main page of the streaming service. 100 thousand people watched her. Now the total number of viewers is 56 thousand.

What kind of game?

Wolcen: Lords of Mayhem is a Diablo—inspired hack’n’slash service game. It was created on the CryEngine engine.

Among the features of the project, according to the authors, is the free development of the character without regard to classes and rich customization possibilities. In the near future, developers plan to add PvP, home purchase, seasonal events and other features.

We also add that the title has spent the last four years in early access Steam. During this time, the number of its owners ranged from 500 thousand to 1 million, according to SteamSpy. After the release, the number of reviews in the store for it reached 24 thousand. Only 59% of the reviews are positive, including due to technical problems at the start.

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