Charles Randall, an ex-employee of Capybara Games studio, believes that game developers have stopped openly talking about their work because of the “toxicity” of the gaming community, which endlessly attacks them.

Randall shared these thoughts in a series of posts on his Twitter. He complained that players constantly criticize and troll the creators of games when they try to talk about the features of their projects and explain certain decisions in working on titles.

Such an environment encourages the appearance of “critical” publications about game development, devoted to exaggerated or even far-fetched problems in the development of a particular game.

YouTube bloggers are also making their contribution, gaining popularity on conflicting reviews of games. Their main audience is young people aged 13-16 who do not comprehend what they have seen critically, but only adopt the attitude of their idols.

Randall believes that the current fashion for criticism discourages developers from being motivated to be open and communicate with the community.

In the discussion under Charles’ tweets, other participants noted that the hostile attitude of gamers towards developers is justified in some cases. Its source is the sale of raw alpha versions, powerful advertising campaigns to promote mediocre projects, the lack of fixes for game bugs and other incidents.

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