How game dev, gaming devices and video games themselves developed is described in detail and with illustrations in the books from the 80lvl collection. The selection has been translated App2Top.ru .
A History of Video Games in 64 Objects
“The History of Video Games in 64 Exhibits” is based on the collection exhibited at the World Video Game Hall of Fame (The Strong National Museum, New York).
Through essays devoted to dozens of landmark projects, such as the first edition of Dungeons & Dragons, Atari 2600, solitaire “Klondike”, etc., one can trace the evolution of game dev from ping pong to first-person shooters.
The Game Console: A Photographic History from Atari to Xbox
The author of “The History of video game consoles in photos: from Atari to Xbox” Evan Amos spoke about the development of gaming devices, starting with the Magnavox Odyssey and NES and ending with the current generations.
The book contains full-color photos of 86 consoles in assembled and disassembled condition.
The Comic Book Story of Video Games
“The History of Video Games” is a full—fledged graphic novel.
In the center of the plot are devices, software and developers, thanks to which the industry has reached a global level, and its income has become billions. The text of the book belongs to Jonathan Hennessey, and the illustrations are by Jack McGowan.
The Nostalgia Nerd’s Retro Tech: Computer, Consoles and Games
“Retro technology from Nostalgia Nerd: computers, consoles and games” is dedicated to the emergence of home gaming systems and desktop computers.
She describes the corporate struggle between gaming companies in the 80s and early 90s, as well as the legacy they left in the form of nostalgic games with “great gameplay and surreal design.”
GameCube Anthology Classic Edition
The last book on the list is “The GameCube Anthology: Classic Edition” by Matthew Manent (Mathieu Manent).
It tells the story of the Nintendo GameCube project from its origins to the end of console support. In the CIS, the console is not too famous. Nevertheless, it sold 22 million copies worldwide and marked the transition of a large gaming company into the digital world.
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