After most financial reports are released, we publish a follow-up to our detailed article on the state of the gaming companies' business. This time, we will focus on South Korea, China, and Poland, comparing data, understanding the reasons for successes and crises, and identifying common trends.
This is the second part of the report that we published last month. Back then, we analyzed the financial results of public gaming companies from the USA, Japan, and Sweden. Today, we will discuss Asian developers and major corporations from South Korea and China, as well as Polish studios.
The main reason for such a significant gap between the two materials is the difference in the financial reporting schedules in different regions. For example, many Polish developers publish data for October–December only in March–April, and even then, not all have reported yet.
Before diving into the main part, here are a few important clarifications:
- This report compiles and analyzes financial data from nearly 20 companies, including 11 bit studios, CD Projekt, Huuuge Games, Bloober Team, Shift Up, Krafton, Netmarble, Pearl Abyss, Sea, Tencent, NetEase, and Kingsoft.
- For most publishers and developers in the article, the last reporting period was October–December, but some concluded their fiscal year in March;
- To cover more companies, we focused not on specific timeframes but on fiscal ones—the fourth quarter and the entire financial year;
- For consistency, all data is presented in US dollars, and local currencies (won, yuan, and zloty) are converted using the current exchange rate at the time of publication—however, the dynamics are calculated based on the original currencies;
- The main metrics we focused on: revenue, net and operating profit, as well as operating margin;
- When terms like "increased", "decreased", etc., appear in the text, it always refers to year-over-year percentage changes (YoY, compared to the corresponding period from the previous fiscal year);
- If you find #N/A in the tables, it means the figure either remained negative, turned positive, or went into the "red zone" (for example, a profit turned into a loss compared to last year)—in such cases, percentage change calculation doesn't make much sense, but we provide numerical comparisons in the text.
