In 2007, the Canadian studio BioWare was on the verge of closure, but it was saved by the takeover of Electronic Arts Corporation. This is what current and former BioWare employees think.

The events of 11 years ago were reported by the chief screenwriter of Dragon Age Patrick Weeks (Patrick Weeks), the lead editor of Bioware Karin Weeks (Karin Weeks) and the ex-lead of the development of the script of the Dragon Age series David Gaider (David Gaider).

They spoke at a conference for science fiction fans HavenCon, which was recently held in the Texas city of Austin.

The Weeks and Haider spouses also said that EA did not particularly influence creative decisions in the studio, but in controversial cases (for example, when adding a transgender character to Dragon Age) they could clarify: will BioWare be able to correctly beat such a move?

BioWare and EA

BioWare has entered the history of the gaming industry as a studio-developer of classic role-playing games with interesting nonlinear plots, well-developed universes and extraordinary characters.

According to some BioWare fans, with the transition to EA control, the studio lost its creativity and focused on developing purely commercial and profit-driven projects.

Recall that Electronic Arts bought BioWare and Pandemic Studios as part of VG Holding in October 2007 for $775 million.

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