Business news (and not only) of the gaming industry for September 6.

Money

Daily revenue of Clash Royale — $1.5 million

Sensor Tower shares another insider. According to the analytical company, in August, the Supercell card blockbuster earned an average of $1.5 million a day (in July it was less — $ 1.2 million). The game reached its peak revenue last month on August seventh, when users left $4 million in it.

Clash Royale

At the same time, there were no major updates to the game last month. Only balance edits and traditional patches, ruling bugs or making minimal changes.

Taking into account the results of August, Clash Royale earned $2.2 billion for the entire time of operation.

Investment

Roblox authors received $150 million for international expansion

As part of the next stage of financing, the American developer and publisher Roblox (yes, their main project is also called) received $ 150 million. It is assumed that the funds will be used to strengthen the company’s position in foreign markets.

Roblox 

More specifically, the company plans to hire new staff with this money: to increase the international support department of the game, whose MAU is 70 million.

Recall that Roblox is positioned as a gaming platform with content created by users themselves. Today, 15 million games have been created within the framework of the platform.

Stock market

Chinese developer CMGE plans to enter the stock market and raise $500 million

One of the largest publishers of mobile games in China, according to the South China Morning Post, will soon become a public company. As it became known today, CMGE has applied to enter the Hong Kong stock exchange. The goal is to raise from $400 million to $500 million.

Outside of the Celestial Empire, CMGE projects are not rumored. However, the company got into all the industrial Western reports three years ago. Then it was announced that CMGE was acquiring Zhejiang Century Huatong Group, an auto parts manufacturer, for $1 billion.

Transactions

THQ Nordic has bought another asset — the rights to Kingdoms of Amalur

Publisher THQ Nordic continues to increase its portfolio of assets. Today, the company announced the acquisition of the rights to the role-playing game Kingdoms of Amalur, which was developed by the now bankrupt studio 38 Studios.

Kingdoms of Amalur

Recall that the project was announced with fanfare. His game design was handled by the senior designer of The Elder Scrolls III: Morrowind Ken Rolston, the author of the book trilogy “Dark Elf” Robert Salvatore (R.A. Salvatore) was responsible for the plot and the world of the game, and the art director of the game was the author of the comic character Spawn Todd McFarlane (Todd McFarlane).

After the release, the project did not reach the expected sales. The game needed to sell 3 million copies within the first 90 days to reach payback. The publisher was able to sell only 1.2 million copies during this time.

Progress

SCUM survival sold 700 thousand copies in a week

Early access is not a hindrance. Developed by the Croatian studio Gamepires, the game was released on Steam in Early Access on August 29. Since then, the game has been purchased 700 thousand times.

SCUM

This was announced today by the publisher of the Devolver Digital project in the official Twitter feed of the game. By the way, the game is produced by Croteam, the author of the Serious Sam series.

The project is now called a high-quality implementation of the ideas of DayZ and H1Z1. The cost of the game is $19.99.

Video

Co-founder of Spry Fox on how to make games that lead to friendship between players

GDC in its YouTube channel shared a speech by Daniel Cook, game designer and co-founder of Spry Fox. The charismatic Cook’s speech is dedicated to how, with the help of game design tools, it will simplify the establishment of friendly relations between users in a multiplayer game.

Published publications

The following materials have also been published on our pages today:

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