By 2021, users will spend $40 billion to buy gaming PCs and accessories for them, according to a study by the analytical company DFC Intelligence.

DFC Intelligence predicts the popularity of high-demand games, especially among young gamers.

To launch them, consumers will need productive equipment, the sales of which can become the main source of growth of the gaming market in the near future.

“This is great news for Nvidia, Intel and AMD, as consumers will spend more and more money on powerful hardware,” said David Cole, a leading analyst at UAC.

The DFC Intelligence forecast is based on the analysis of search queries on the System Requirements Lab resource, which compares the capabilities of a user’s computer with the system requirements of popular games.

Also, as part of the study, the company interviewed 1,300 people in Europe and the Americas.

Based on the data obtained, analysts concluded that the growth of gaming sales is constrained only by the limited capabilities of the PC systems of the survey participants.

Many of them cannot afford more powerful and expensive equipment yet, but with the growing up of the playing audience, this problem will fade into the background.

93% of DFC Intelligence respondents were men. 86% of respondents in the study belong to the age group of 13-25 years.

The most popular game series turned out to be Grand Theft Auto — 81% of respondents played it. This was followed by Call of Duty (70%), Minecraft (62%) and Pokemon (58%).

According to the annual report of the American Entertainment Software Association, in the United States, the market volume, including sales of equipment, accessories and VR systems, reached $30.4 billion in 2016.

Source: DFC Intelligence

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