The new Supercell project demonstrates high performance. However, he is far from the starting results of Clash Royale.
Brawl Stars
The world launch of Brawl Stars officially took place on December 12.
In seven days since its release, the game has earned $5.1 million and generated 9.5 million installs. The analytical company Apptopia shared such data on its blog.
She also noted that already within the first week of the game, downloads began to fall. The peak performance came on the fifth day, in which the game was downloaded two million times. The daily revenue of the project is growing day by day.
These are good results for a mobile product. The main thing is not to compare them with the results of the previous Supercell release. In its first week, Clash Royale earned $22 million and collected 13 million installs. In addition, during the first week, the “clashes” had no subsidence in downloads.
Revenue and download figures for Clash Royale and Brawl Stars in the first week of global releaseAlso on the topic:
What kind of nonsense is going on with Brawl Stars from Supercell?
- Supercell still decided to launch Brawl Stars worldwide
- Brawl Stars scored 5 million pre-registrations in a day