The rating service GitHyp has brought disappointing statistics: VR versions of popular titles on Steam are hardly collected online by several hundred gamers.

Released on December 2, the shooter Doom VFR at the start showed a peak attendance of 277 players. Three weeks later, this figure dropped to 7 people. At the same time, the usual Doom of 2016 continues to confidently recruit up to 2 thousand players online on weekends.

Online Gaming Doom VFR, GitHyp
The release of the VR version of the detective action L. A. Noire from Rockstar Games turned out to be even more disastrous from the point of view of attendance.

The maximum number of players in the L.A.Noire launched on December 14: The VR Case Files has not yet exceeded 110 people.

Online Gaming L.A.Noire: The VR Case Files, GitHyp
Against their background, the indicators of Fallout 4 VR look much better, which was released on December 12 and gathered 10 times more players at the peak of attendance than Doom VFR.

Online Gaming Fallout 4 VR, GitHyp
The reason for the low online VR games on Steam most likely rests on money: virtual reality headsets are expensive and require powerful computer hardware for smooth operation.

Such a situation may deter large publishers from investing in the VR industry, which in turn will slow down its development even more.

In the console market, the user base of VR devices is growing more dynamically. In 3

In the quarter of this year, Sony sold 490 thousand virtual PSVR helmets — 100 thousand more than the total sales of HTC Vive and Oculus Rift for the same period.

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