Solutions from mobile game development are also moving into “big” development. In the Age of Empires 4 desktop strategy, the training will be based on the analytics collected by the developers.

Age of Empires 4

This was stated in an interview with PCGamesN by the game’s creative director Adam Isgreen.

We will use a lot of new things, for example, new computer power, which now allows us to build training based on analytics, to see how users behave in the game.

Plus, this approach, which has not been used in the games of the series before, is the opportunity to attract new players,” Adam explains.

Such solutions are used regularly in the development of free-play mobile games. This is an industry standard. However, for paid PC projects, including those designed for a single, such tools can really be a novelty.

Age of Empires is a series of real—time strategy games. Its key feature is the ability to change centuries for your nation within one session (for example, to move from the Stone Age to the Bronze Age). In fact, this is an expensive upgrade of all its buildings and units, giving an advantage on the battlefield. The first game of the series was released in 1997.

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