The authors of Clash of Clans are preparing a new game for release. For the first time in a long time, this project is designed not for a midcore, but for a casual audience. The main mechanics of the novelty is collapse (aka match-2).

The game is called Hay Day Pop. Recall that the original Hay Day is one of the first Supercell projects and, perhaps, the only one that is designed for casual players.

Also, judging by the gameplay, as part of the novelty, Supercell has returned to the practice of borrowing. Recall that Hay Day was a qualitative rethinking of Farmville, and Clash of Clans was Backyard Monsters.

The sources of inspiration of Hay Day Pop are easy to read. The core mechanics are taken from the Peak Games blockbusters (Toy Blast and Toon Blast). As for the meta-gameplay, it is very similar to the meta of the last Playrix game — Wildscapes released last summer.

The player passes match levels, gets gold, builds buildings on it that give experience. The more experience, the more open locations for development and available buildings and decorations.

There are three key differences in meta from Wildscapes:

  • interactivity of some buildings. For example, the beds, when a particular crop matures on them, give boosters that help in passing game levels;
  • availability of a progress card. Stars are given for completing each level. If in Wildscapes they almost did not participate in the meta (they allowed to purchase boosters at most), then in Hay Day Pop they reflect how far the player has advanced;
  • the mechanics of “combat passes” are implemented within the map. For each stage, the player receives some kind of bonus. He can also activate a “pass” for money, which will give significantly more bonuses for progress.

So far, the game is available for download only in three countries — Australia, New Zealand and Finland. Supercell says it will continue to launch the game in other regions. In other words, it does not look like a traditional project run-in for the company.

By the way, Supercell has already tried itself in puzzles before. In 2014, the softlonch of the combat match-3 took place under the title Spooky Pop. The project did not meet the expectations of the Finnish studio and was closed a few months later.

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