Dawn of the Immortals

Recently, one of the leading Chinese companies specializing in the MMORPG market for PC announced the worldwide release of Dawn of the Immortals on iOS.

While EA is covering the bench with Ultima Forever, the developers of the Celestial Empire are announcing and launching mobile MMO one by one, being fully confident that the games will not only pay for themselves, but will also be able to become successful. They can be understood: before my eyes – the experience of Order & Chaos and Wartune.

On August 3, VentureBeat wrote about the plans of We Are Good Games to release The World II for smartphones.

Also at the end of last week it became known that the Beijing Perfect World company, which created Perfect World, Forsaken World (in Russia – Dark Age) and Neverwinter, is bringing Dawn of the Immortals to the world market.

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The project is a mobile version of Battle of the Immortals, a free-2-play clone of World of Warcraft. The game can already be downloaded from the App Store.

By the way, we have already played it a little. The project looks “like a big one” (three-dimensional graphics, lots of classes, lots of content), but it is played as comfortably as possible (automatic movement between quests, almost fully automated combat, returning to the same place in the session when the game restarts).

In the event that the game demonstrates good box office performance, it is quite possible that we are waiting for a real renaissance of “traditional” (conditionally, of course) MMORPGs. Another question is whether such games are needed on mobile platforms? 

Do you play MMORPGs on your mobile devices?

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