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We have already written more than once that today almost everyone makes games in the “three-in-a-row” genre. Backflip Studios, the authors of the DragonVale series, are no exception. At the moment, they are preparing for the world release of Spellfall, their version of what the perfect match-3 should be.

Judging by what we saw, there should be a lot of role-playing in it.

So, the central gameplay is built on battles between the main character and monsters. The hero strikes by collecting three or more objects in a row on a field of 6 by 6 cells. As in “Looking for a Hero” from Alis Games, the monster attacks once every few moves. But the hero strikes in case of destruction of each row (even if, after the destruction of one row, another is automatically assembled). 

Spellfall-Gameplay-Loop-animation

But, it is clear that we paid attention to the project, which will be released only on August 14, of course, not because of the gameplay (the benefit of the three-in-a-row combat is also enough now). We liked two points, which we will focus on now.

Firstly, there are no boundaries between the playing field and the place of the hero’s battles with monsters. The chips just hang on the background of a three-dimensional scene. Such is the formal refusal in favor of “immersion in the game”. Yes, if the hero casts a powerful spell, or a monster attacks, the chips simply disappear. This, of course, is not a “super feature”, but it affects the perception of the project significantly.

Secondly, the monetization of the project is largely “hung” on the inventory of the main character, on the fact that he can always buy some new sword or clothes that improve his characteristics. It’s also not an innovation, but there is a very good selection of “delicious” items, including in appearance (here, as in Dino Hunter, sometimes you just want to buy, because it’s beautiful, the disadvantage is that it’s not entirely clear how this can be boasted using the internal tools of the game).

Spellfall-Gameplay-4

Something like that. You can download the game so far only in a limited number of stores, for example, in Canadian. 

What do you think about the project?

Photo: http://www.gamezebo.com

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