How many Russian users leave in MMO per month, what is indie, how UI differs from UX, and also what the press thinks about No Man’s Sky – all this is in our selection of the most interesting materials of last week.

главное за неделю 15

WebMoney: in Russia, the total turnover of payments in MMO games in July increased by 18%

WebMoney - в России общий оборот по платежам в MMO-играх в июле вырос на 18 процентовAccording to the services, in Russia in July this year, the average check in MMO games increased by 20% compared to July last year. If in July 2015 the average check was fixed at the level of 593 rubles, then in July 2016 it amounted to 745 rubles. However, this is six rubles less than in June 2016.

Developer Diaries: Guard of Wonderland

3_4(2-1)_newExperience in developing Wonder Games battler with App2Top.ru Mikhail Pimenov, the project manager, shared it under the heading “Diaries”.

WakeApp: Apple has improved the search in the App Store

WakeApp - Apple улучшил поиcк в App StoreLast week in the Russian App Store we noticed another innovation – the expansion of the semantic core of all applications. Now the application is located not only based on the name of the application and the list of keywords formulated by the developer, but also on relevant queries selected by the App Store algorithm.

Interview with DevsGo: What is indie?

что такое индиWhat is indie and whether it exists in Russia – on this topic App2Top.ru I talked to Alexander Mezin, the founder of the DevsGo game developer community.

Underground Game Design #2 (3): about UX/UI and level design

обложка базаWhat is the difference between UI and UX; how locations are prototyped; who is to blame if the player does not orient himself at the level – this and much more can be found in our transcript of the third issue of the podcast “Underground Game Design”.

Developer Diaries: The Unknown (#3)

Дневники разработчиков - The Uncertain (3)Within the framework of the “developer diaries” format, we publish the third note of the ComonGames team. In the new material, The manager of The Uncertain project Artem Netyagin talks about creating locations for the game.

Blitz interview with the authors of Half Dead

Блиц-интервью с авторами Half DeadOn the first of August, the official release of the paid multiplayer game Half Dead from the Moscow team Room710Games, consisting of only four people, took place on Steam. To date, the game has more than 60 thousand copies sold. We asked one of the participants of Room710Games about the studio and the project.

ASOdesk: Augmented reality has become more popular than racing and match-3 after the release of Pokémon GO

дополненная реальность стала популярней гонок и match-3 после релиза Pokémon GOAfter the release of Pokémon GO, augmented reality became the most popular subcategory for search queries in the App Store, – the analytical company ASOdesk reports as part of its latest research.

The PC release of No Man’s Sky took place

4a1ed4c77a1cf7f7523cc84ed54d096b46e5c1003b550ba5019cfa7c3f22e76cOn the evening of August 12, digital sales of the PC version of the most anticipated game of this summer – No Man’s Sky – started. Read about how the project was accepted by the press and players who have already managed to play it on PS4 in our material.

Tags: