About working with the community within the framework of game services; problems of Midnight Star; cliches in games – and much more in our digest of the main materials for the past week.
Photo: Veronika Sulinská
Near-game experience: the true meaning of the term “game service”
Ilya Eremeev, Creative Director of A-Steroids, spoke about working with the community at Winter Nights 2015. We are publishing a printed version of his report.
Players are not Wallets: Five Monetization mistakes in the Midnight Star game
Game designer Ethan Levy told the resource Pocketgamer.biz about what mistakes, in his opinion, were made in the recently released Midnight Star game at the monetization stage. We have translated the text and are sharing it with you.
Good and Evil Cop: King of Thieves
In the editorial office App2Top.ru a dispute broke out on the topic of whether the latest ZeptoLab — King of Thieves game is good. The “pro” and “contra” part is in our text-dialogue.
App Annie: Gaming index for January
As it traditionally happens at the end of the month, App Annie analysts summed up the results of the mobile games market of the previous month. We have an analysis of the report in Russian.
Narrative designer and screenwriter of Signus Labs studio Alina Brazdeikene spoke at Winter Nights 2015 about the types of cliches and ways to deal with them. We are publishing a printed version of the report.
The author of Canabalt is developing a casual XCOM
Adam Saltsman, who essentially invented the runner genre, is preparing a new game for release — the turn-based tactics of Overland.