Interface for mobile RTS: the story of how Hypemasters rediscovered the genre
Hypemasters studio has been working on the mobile strategy of World War Armies for two years. One of the main challenges for her was to create an interface. It was necessary to find a compromise between classic PC strategy management and convenience. What compromises had to be made for this, — said Boris Kiselyov, director of the studio for UX.
From simple to complex: the history of the development of mechanics One Day in London
In the first days of March 2016, the first episode of One Day in London, the OWL-studio image project, was released on Steam. Vera Velichko, founder and art director of the Moscow studio, before the release of the fifth episode, recalls how the mechanics in her visual novel developed.
Developer Diaries: The Unknown (#5)
Within the framework of the “developer diaries” format, we publish the fifth note of the ComonGames team. In the new material, The Unknown’s sound engineer Igor “Neither I am” Fomichev tells how he worked on the music for the project, SFX and the voices of the characters. And he also shares how and where to find inspiration.
Developer Diaries: The Unknown (#4)
Within the framework of the “developer diaries” format, we publish the fourth note of the ComonGames team. In it, ComonGames Chief Operating Officer Sergey Ermolov told about how the team was preparing for the release of the quest The Unknown, as well as about the first results of the project.
Developer Diaries: Evilibrium: Soul Hunters (#1)
On the pages App2Top.ru the history of the development of the game Evilibrium: Soul Hunters begins to share the St. Petersburg studio ORC WORK. In the first essay, the producer of the project Sergey Himmelreich talks about the world of the project and the goals that faced its development.