Management October 23, 2017 How to create a high-quality design document: tips from Rocket Jump Why keep documentation when developing a game, how to do it correctly and what tools to use for this, – said Anton Podakin, the leading game designer of Rocket Jump studio.
Development October 20, 2017 A new Unity 2017 has been released: added functionality for 2D and improved exports from Maya A few days ago, a massive update for Unity 2017 was released. The main innovations in it relate to working with two-dimensional games. Working with Maya has also been simplified.
Marketing October 20, 2017 How to segment paying players? The paying player is a welcome player. But this does not mean that the audience can be divided only into those who squeeze and those who pour funds. The payers are also different. How and why to divide them into segments, – says the analyst devtodev Vera Karpova in our series of materials “Performance indicators of games”.
Platforms October 20, 2017 Wasteland Creators will be able to make games for Nintendo Switch Independent studio inXile Entertainment has received a developer license for the Nintendo Switch platform.
Industry October 20, 2017 Ruzzle developer bought FEO Media Studio Swedish indie studio MAG Interactive has acquired a local developer FEO Media, specializing in educational and social games.
Industry October 20, 2017 The director of God of War stood up for the singleplayer The director of the God of War game series, Cory Barlog, defended games with a linear plot and a single-player campaign after news of the closure of the Visceral Games studio by Electronic Arts Corporation.
Marketing October 20, 2017 Tapjoy has come up with a new video advertising format The Tapjoy mobile advertising platform has introduced a new format of mobile video ads called Interactive End Cards — interactive slides embedded in the video with additional information.
Industry October 20, 2017 Developer Hill Climb Racing has launched a mobile publishing house Finnish studio Fingersoft has opened a data-oriented publishing label for mobile games Round Zero.
Money October 20, 2017 The head of Valve was included in the list of the hundred richest people in America Forbes business magazine has included Valve CEO Gabe Newell in the top hundred richest Americans. Newell’s fortune is estimated at $5.5 billion.
Platforms October 20, 2017 Facebook has taken up the introduction of advertising and IAP in Instant Games Testing of monetization in games has started on the HTML5 platform Instant Games. Facebook debugs advertising and microtransactions.
Industry October 20, 2017 Guitar Hero developer has reduced staff for the second time in a year The creator of the music games Harmonix fired 14 people. The company explained this by the need to reduce overhead costs. This is the second reduction in the studio staff this year.
Industry October 19, 2017 The creators of LawBreakers: “There is no right time for a release” We talked about the situation around LawBreakers with Dan Nanni, BossKey’s lead designer.
Games October 19, 2017 The mobile strategy for Final Fantasy XV has been downloaded 20 million times The mobile strategy of Final Fantasy XV: A New Empire by MZ studio and Square Enix has crossed the milestone of 20 million downloads.
Industry October 19, 2017 Nintendo Switch sales in the US exceeded 2 million Nintendo has announced the sale of more than 2 million units of the Nintendo Switch console in the United States.
Industry October 19, 2017 Details about the launch of Wargaming Moscow A week ago, Wargaming announced the launch of a development studio in Moscow. We took a short interview about her from the head of the new office, Andrey Zimenko.
Development October 19, 2017 The European indie developers competition from Google has started Google has opened the acceptance of works for the competition for developers of Android games Google Play Indie Games Contest. This year, for the first time, game creators from Russia and 27 other European countries will be able to participate in it.
Money October 19, 2017 Ex-Visceral employee: Dead Space 2 cost at least $60 million Former Visceral Games studio level designer Zach Wilson called the cost of developing a sequel to the sci-fi horror Dead Space — $ 60 million.
Industry October 19, 2017 Obsidian to Publish Digital Novel by Pillars of Eternity Obsidian will release a novel and a series of short stories about the Pillars of Eternity role-playing game universe on the Bound mobile platform for literary works.
Games October 19, 2017 Capcom has delivered 4 million copies of Resident Evil VII Capcom announced the delivery of 4 million copies of Resident Evil VII horror to stores 10 months after the launch of the game.
Development October 18, 2017 There is a selection of requirements for game trailers Game trailer editor Derek Lieu has compiled a selection of specifications for creating game trailers for various platforms.