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Games

Sales of Farming Simulator 22 exceeded 1.5 million copies in the first week. This is a record for the entire series

In just a week since the release of Farming Simulator 22, it has surpassed the mark of 1.5 million copies sold. Previously, no game in the series has shown such results at the start. At the same time, the new part of Farming Simulator is the first title that Giants Software studio publishes independently.The company attributes the success of Farming Simulator 22 both to the presence of a dedicated fan base and to the support…
Platforms

CD Projekt will restructure GOG amid losses. Part of the team will develop games

Against the background of GOG’s losses, CD Projekt shared its plans for the store’s future. The main task is to restructure in order to increase its financial stability. Some of the employees will be transferred to the game development team. GOG itself will no longer be financially dependent on other CD Projekt divisions and will continue to develop the concept of selling titles without DRM protection.CD Projekt told about this during a conversation with investors…
Analytics

Views of Cyberpunk 2077 videos on YouTube increased by 540% in a week

Against the background of large discounts, the attitude of users to Cyberpunk 2077 has noticeably improved. The game has returned to the top of sales, and its views on YouTube have jumped by 540% over the past week. However, CD Projekt in its report for the third quarter still does not disclose the exact sales of the title.Analyst Mat Piscatella from NPD Group drew attention to the growing interest in Cyberpunk 2077.
Interview

Flazm about Time Loader, indie development and publishers: “Not everyone passes the Valley of death”

The other day App2Top.ru conducted a live broadcast with AlexeyFlazmDavydov, an indie developer and head of the studio of the same name. We talked in detail about the development of the Time Loader physical puzzle, the mechanics of the game and the difficulties encountered in the process. They also discussed working with publishers, the modern indie scene and budgets.
Development

Industry representatives on whether it is necessary to indicate the names of developers in the credits: “It’s just human”

The problem of mentioning studio employees in the credits periodically causes great discussions in the professional environment. From the latter, we can recall the case with the release of Sherlock Holmes: Chapter One, when Frogwares studio initially forgot to mention a number of former developers. We talked to several representatives of the gaming industry about how common this practice is and how to deal with it.