Games December 1, 2015 Mino Monsters 2 earned $1.7 million in a month The game Mino Monsters 2 from the American team Mino Games has earned $1.7 million since its release in October. The company announced this in a press release, which it shared with the VentureBeat resource.
Digests November 30, 2015 One line (Monday – November 30) Toys from Monument Valley appeared on sale, Supercell released a VR video based on Clash of Clans, and a bonus video from Pocket Gamer Connects 2015, where industry experts talk about monetization and user engagement.
Marketing November 30, 2015 27 tips for creating a good banner for a mobile game We often talk about advertising and promotion, bypassing such a significant topic as banners. At the same time, they are the ones that stimulate clicks and installations today. The Moscow company UNILEAD shared with us its memo on how to approach their development correctly.
Industry November 30, 2015 Indian top Google Play for the first time topped the Indian game The Indian mobile market recently had a holiday – for the first time in its history, the top free Google Play games were headed by a local development: pvp runner Chhota Bheem Race.
Industry November 30, 2015 The tablet market in Russia continues to fall Russians began to spend much less on tablets. Over the last quarter, our compatriots spent almost 40% less on “pills” than a year earlier.
Industry November 30, 2015 Glu has released a game about singer Katy Perry A trial launch of a new project from Glu Mobile took place. This time, the company presented to users a game with singer Katy Perry (Katy Perry) in the title role.
Digests November 30, 2015 The main thing for the working week (November 23-27, 2015) How 101XP works with China, recommendations for finding a publisher, the history of launching a Township in China – this and much more in our traditional selection of the main materials for the last working week.
Marketing November 27, 2015 App Annie: January is Black Friday for App Monetization Mobile analytics company App Annie has published an infographic dedicated to the upcoming holiday season. With the kind permission of the company’s representatives, they were transferred. We share.
Digests November 27, 2015 One line (Friday – November 27) Microsoft denies the existence of an indie apocalypse, Memoranda is going to iOS, and Wargaming is releasing KKI – all this is in our digest for today.
Conferences November 27, 2015 White Nights Moscow 2015: ARM Report We continue to post videos from the White Nights Moscow 2015 conference. Nizar’s report is next Nizar Romdhane, Director of Ecosystems at ARM. The topic of his report was: “How ARM helps to create virtual reality in mobile games.”
Marketing November 27, 2015 TopTraffic: the newer the mobile OS, the higher the conversion rate The amount of conversion of clicks to installations directly depends on the version of the operating system, – experts of the digital agency TopTraffic came to such conclusions as part of their research.
Development November 27, 2015 Unity has added support for downloading content “on demand” The on-demand download feature introduced by Apple in iOS 9 and tvOS has officially become available to developers working on projects in Unity.
Industry November 27, 2015 How do I find a publisher? The Developer Online resource discussed with the heads of major studios what a developer needs to do to find the right publisher. We share a retelling.
Conferences November 27, 2015 White Nights Moscow 2015: PlayFlock report on how to make a great game out of a good one We continue to post videos from the White Nights Moscow 2015 conference. Next up is the report Sergey Romanenko, who holds the post of Head of Projects at PlayFlock. The topic of his report was: “How to make a great game out of a good one? Educational program on analytics”.
Digests November 26, 2015 One line (Thursday, November 26) It’s Thanksgiving Day in the west and news is tight even for our column, but we found something interesting. So, let’s go.
Conferences November 26, 2015 White Nights Moscow 2015: Creative Mobile report on the use of random events in free-to-play We continue to post videos from the White Nights Moscow 2015 conference. Next up is the report Alexey Rekhlov, producer of Creative Mobile external projects. The topic of his report was: “Secrets of using random events in the game mechanics of free-to-play games.”
Conferences November 26, 2015 White Nights Moscow 2015: Riot Games report on building student Programs We continue to post videos from the White Nights Moscow 2015 conference. Next up is the report Oleg Sukalkin, who holds the post of eSport Coordinator at Riot Games. The topic of his report was: “Building a student esports program on the example of University Battles for League of Legends players in Russia and the CIS.”
Industry November 26, 2015 Seven of the ten highest-grossing mobile games in Russia – strategies The genre that enjoys the greatest commercial success among mobile games in Russia is strategy.
Industry November 26, 2015 The Chinese Elex Technology earns the most money in the Russian mobile games market The leader in total revenue from the App Store and Google Play in Russia is Elex Technology, the developer of Clash of Kings.
Industry November 26, 2015 App Annie: Number two in the American gaming MAU-top – Smashy Road: Wanted Which iOS game in the world was the highest-grossing in the world, which received the largest number of downloads a month ago, and who is the leader in MAU projects in the USA,” App Annie told.