What is going on in the hyper-casual games market? How difficult is it to launch your own studio in this niche? Is viral success possible? Under what conditions do publishers work with developers of hyper-casual games today? We talked about this and not only in the format of a video interview with Alexander Filatov, co-founder of Hypernova Games.
Also on the topic:
- In February, two Voodoo games at once topped the top in hyper-casual downloads
- Where to look for ideas for hyper-casual games?
- How Voodoo created a hyper-casual Purple Diver game with an audience of 15 million people
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