Wanted: technical artist at Cubic Games, game designer at Kefir and head of art direction at Frostgate studio.

In the first autumn selection of vacancies there are offers from both experienced and novice studios. As always, I chose the most interesting vacancies of the past week for App2Top.ru Alina Wise, Head of Recruiting company VALUES VALUE. All vacancies can be viewed here.

Alina the WiseArt vacancy of the week:

Technical Artist, Cubic Games (Moscow)

The Cubic Games team continues to grow. Now the guys are looking for a technical artist for their new project. The specialist will be engaged in integrating content into the Unity editor, configuring materials, plugins, animation controllers, lights, baking a lightmap, and the like.

Requirements:

  • good knowledge and experience with the Unity editor from a year (integration, animation, plugins, effects);
  • basic knowledge of popular 3D packages.

Additional advantages will be:

  • modeling and texturing skills;
  • knowledge of C#.

Game design vacancy of the week:

Game designer, Kefir, Volgograd

The creators of Last Day on Earth invite a game designer to their team. His duties will include: analytics, development of the concept and setting of the game, study of the economy and gameplay.

The ideal candidate is offered a work schedule suitable for both owls and larks, participation in conferences and continuous training (English courses, trainings with the best specialists in the industry, a large studio library).

Requirements:

  • huge interest in games on mobile platforms;
  • great gaming experience in online games;
  • ability to generate non-standard ideas;
  • analytical mindset;
  • good written Russian;
  • activity, commitment and responsibility.

Management-vacancy of the week:

Head of Art, Frostgate studio, (Novosibirsk)

A young Novosibirsk studio that creates mobile midcore projects is looking for the head of the art direction. The main tasks to be solved by the future specialist are: support of the graphic style of projects and the development of the company’s art department.

Requirements:

  • at least three years in game development;
  • perfect artistic taste;
  • immaculate CG portfolio;
  • a clear understanding of how to build a workflow for a team of artists.

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