Wanted: art producer at RJ Games, game analyst at Belka Games and computer graphics programmer (C++) at Targem Games.
Based on the job search service and specialists Talents In Games Marina Lopatina, product manager, has prepared a selection of the most interesting vacancies for the week.
Marina LopatinaArt vacancy of the week
Art Producer (characters) in RJ Games (Moscow, Russia or remotely)
Moscow-based RJ Games, previously known for social midcore strategic projects, is preparing a new game. It will be a casual puzzle with a “deep narrative component and meta based on interior design.” Now the project is at the stage of preparation for the softlonch. And just for him, an art producer is being sought.
Responsibilities:
- organization of the character creation process;
- development of guides, pipelines and team training;
- quality control of art on the project;
- maintaining the entire character line, deep involvement in the process as an expert;
- creating reference samples and examples;
- feedback for an internal team of specialists and for outsourced artists;
- mixing the render by style from different artists.
Requirements:
- the experience of drawing characters in a casual style;
- work experience as an Art Producer/Lead Artist, managing a team of artists from 5 people;
- willingness to take responsibility in decision-making, the ability to voice constructive criticism.
RJ Games OfficeAnalytical vacancy of the week
Game Analyst at Belka Games (remote work)
The Belarusian studio now has two cash mobile blockbusters in its portfolio — three-in-a-row Clockmaker and Funky Buy farm. To track their indicators, as well as indicators of new projects, the company is looking for an analyst.
Responsibilities:
- analyze the status and changes in the company’s projects;
- suggest improvements based on data together with producers and game designers;
- maintain and develop an internal analytics system (we work with Redash);
- participate in the development of features;
- design and conduct A/B tests.
Requirements:
- ability to write SQL queries quickly and efficiently;
- experience working with analytics systems (redash, periscore, looker, tableau, etc.) at the level of creating dashboards and working with them;
- experience working with various task trackers and Confluence;
- the ability to correctly and simply describe complex things;
- deliver results regularly through research and recommendations;
- the desire to work effectively.
Funky BayCoder vacancy of the week
Computer Graphics Programmer (C++) at Targem Games (Yekaterinburg, Russia)
Targem Games is a veteran of Russian game development. Today, the company specializes primarily in multiplatform action-MMO. Among her key projects are Crossout and Star Conflict. The future programmer will probably work on them as well.
Responsibilities:
- development, optimization, support of the game engine and tools;
- research, implementation, optimization and support of rendering technologies, lighting, animation, etc.;
- working with low-level graphics APIs (Direct3D, OpenGL, GNM) on different platforms (Windows, Playstation 4, Xbox One).
Requirements:
- love of computer games;
- thorough knowledge of C/C++, experience in using them;
- knowledge of the basics of vector algebra (vectors, matrices, scalar/vector product, etc.);
- knowledge of the basic basics of computer subsystems (processor, memory, caches, etc.);
- a good algorithmic basis.
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