Wanted: Senior game designer at Deus Craft, UI/UX designer at WazzApps and Art Director at Gamix.

The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.

Marina LopatinaSenior game designer/Senior game designer at Deus Craft (Remote work)

Deus Craft is a Russian developer of games for PC and mobile platforms. Now the company, known for the games Cooking Craze and Grand Hotel Mania, is looking for a game designer to join its team.

Responsibilities:

  • to help the producer and the leading game designer in the implementation of the project vision;
  • prepare concepts, design, control, accept, analyze;
  • write documentation;
  • share your expertise and help other dgs to be pumped;
  • to look for points of improvement of the project, to take the initiative;
  • actively interact with the development team and related specialists;
  • initiate discussions and make informed decisions for large mechanics;
  • prototyping on paper and in designers.

Requirements:

  • work experience of at least 3 years on fritupley projects;
  • having your own pet projects, experience of participating in game jams;
  • analytical skills and abilities to analyze game projects;
  • communication skills (you will need to make public appearances in front of the team);
  • fluency in game designer tools (google docs, wiki engines, mock-ups and UI prototypes);
  • great gaming experience in casual games.

Grand Hotel ManiaUI/UX designer at WazzApps (Novosibirsk, Russia)

A small Novosibirsk studio WazzApps — it employs 30 people — is looking for a UI /UX specialist who will deal with both creating an interface in new games and refining it in already released studio projects (Human Evolution, TapTower, Idle Streamer).

Responsibilities:

  • create User Flow, User Scenarios;
  • prototyping and testing;
  • create, maintain and develop UI Project Guidelines;
  • monitor the quality of interface implementation by developers;
  • test solutions on UX tests and experiments.

Requirements:

  • UI/UX experience of at least 2 years;
  • availability of a portfolio with examples of game interfaces (required);
  • experience in game UX development, knowledge of basic standards and patterns;
  • good graphic design skills (composition, typography);
  • work experience in Figma;
  • ability to work in a team, ability to defend their decisions, empathy;
  • understanding the world of casual games and their features in general;
  • the desire to develop in the gaming industry.

Idle StreamerArt Director at Gamix (Yekaterinburg, Russia)

Yekaterinburg mobile game development studio is looking for an art director. Work is only in the office. In the near future, the studio plans to launch a new product. There is an opportunity to become responsible for his artistic style.

Responsibilities:

  • development and visualization of creative ideas, style and general graphic concept of game projects;
  • maintenance of works on all art in games;
  • working with the producer and other team members;
  • generation of ideas and visual solutions in accordance with the technical requirements of the project;
  • creating locations, interfaces, and characters for games.

Requirements:

  • relevant work experience (lead, art producer or art director) in the gaming industry for at least a year or work experience as a 3D/2D artist for at least 3 years;
  • the desire to develop;
  • ability to work in 3D/2D, do animation, understand UI/UX;
  • Professional knowledge: Adobe Photoshop, Maya, ZBrush, Illustrator;
  • availability of a profile portfolio (game dev);
  • the ability to creatively approach non-standard tasks;
  • art education;
  • interest in games, understanding of various game genres and characteristic techniques in visualization.

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