Wanted: a leading traffic purchasing manager at Azur Games, a game designer at MYTONA and a senior UI/UX designer at Belka Games.

Based on the job search service and the Talents In Games recruitment agency, Marina Lopatina, product manager, has prepared a selection of the most interesting vacancies for the week.

Marina LopatinaUA-vacancy of the week

Lead Traffic Purchasing Manager (Lead User Acquisition Manager) at Azur Games (Moscow, Russia)

Azur Games is an international developer and publisher of mobile games. The UA manager in the company will promote 3D shooters with synchronous PvP and hyper-casual games.

Responsibilities:

  • mini-team management (up to 5 people);
  • full cycle of traffic purchase using targeted advertising tools;
  • active work with advertising networks and agencies (from setting tasks to reporting);
  • analysis of incoming traffic, its scaling and cost optimization;
  • research and formation of target audience (segmentation, search for maximum target groups, targeting);
  • working with various UA tools and improving them;
  • working with advertising creatives/assets, their optimization and improvement;
  • participation in market research and competitors.

Requirements:

  • experience in a similar position with mobile applications from 1-2 years;
  • experience in launching and running advertising campaigns on Facebook, Google Ads and advertising networks (Unity, Applovin and so on);
  • understanding the specifics of the mobile app market;
  • knowledge of basic marketing, gaming metrics and indicators;
  • the ability to competently process and analyze incoming traffic;
  • English is not lower than Intermediate;
  • the love of games will be a big plus.

Worms Zone.ioDesign vacancy of the week

Game designer in MYTONA (Remote work)

MYTONA is based in Yakutia. Now it is one of the most successful gaming companies in Russia and the CIS. She needs an experienced game designer.

Responsibilities:

  • research and analysis of the game dev market;
  • work on improving the quality of the game, generating ideas;
  • creation and maintenance of documentation on game features, content, interfaces, animations and effects;
  • selection of references for artists and animators;
  • close interaction with the entire project team, maintaining clear communication.

Requirements:

  • rich gaming experience on mobile devices.
  • practical skills of working with graphic editors and programs (Adobe Photoshop, Figma, etc.);
  • understanding the trends of the mobile games market;
  • the ability to clearly and argumentatively state your point of view;
  • initiative, motivation and the ability to self-development;
  • mathematical and analytical abilities.

RiddlesideUX-vacancy of the week

Senior UI/UX designer at Belka Games (Minsk, Belarus)

Belka Games — a Belarusian developer and publisher of mobile games is preparing a new project. The company is looking for an experienced UI/UX designer for it.

Responsibilities:

  • design and prototype the interfaces of a new game in a casual style;
  • to improve the product in accordance with the requirements and trends of the market;
  • conduct UX analysis of competitors’ games;
  • design and draw the final interface design in Photoshop;
  • creating an interface map in Miro, creating/understanding the design of a Customer Journey Map;
  • use Figma for Wireframes and interactive prototypes;
  • draw icons for a project;
  • take an active part in the development of the project;
  • follow the UI creation pipeline set in the company;
  • to prepare resources.

Requirements:

  • experience in creating mobile casual interfaces (portfolio required);
  • knowledge of iOS and Android design guidelines;
  • knowledge and understanding of Usability, practical application;
  • ability to justify the decision made;
  • analysis of features and GD documents from the UX side;
  • proficiency in 2D drawing or vector icons;
  • knowledge and understanding of the processes of layout and resource optimization;
  • knowledge of the basics of typography, color science, composition, infographics, grid system;
  • creativity and artistic taste;
  • exactingness to the quality of their work, responsibility;
  • understanding the requirements and trends of the mobile casual games market.

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