Wanted: game designer at Playgendary, programmer of C++ game logic at Targem Games and concept artist at Friday’s Games.
Based on the job search service and specialists TalentsInGames.com Marina Lopatina, product manager, has prepared a selection of the most interesting vacancies for the week.
Marina LopatinaDesign vacancy of the week
Game design in Playgendary (Remote work)
Playgendary is looking for a game designer to develop mobile games of a marketing format and creative materials. The vacancy is open to applicants from anywhere in the world.
Playgendary employs 300 people today. Its offices are located in St. Petersburg, Minsk and Munich. The number of total downloads of the company’s games is more than 500 million.
Responsibilities:
- create a high-quality gaming product for millions of players;
- generate ideas to create creative materials;
- improve the current game mechanics and look for new ones;
- turn concepts and ideas into clear documentation;
- conduct a full cycle of game product/creative material development;
- analyze the results of creatives and formulate conclusions.
Requirements:
- work experience in a relevant position of at least 2 years;
- the ability to express thoughts clearly and unambiguously — verbally and write correct TK and be able to convey information to the team;
- understanding the casual mobile games market;
- developed artistic taste;
- understanding analytics and data-driven decision-making skills;
- flexibility of thinking, leadership, focus on results.
Technical vacancy of the week
Programmer of C++ game logic at Targem Games (Yekaterinburg, Russia)
Targem Games is looking for programmers who are able to develop multiplatform games (we are talking about support for platforms such as PC, PS4, Xbox One, Linux, iOS, Android and VR). Based on the results of a successful interview, the company can offer work in various specializations (game mechanics programmer, network programmer and interface programmer).
Targem Games company positions itself as the largest developer of computer and console games in the Urals. The company was founded in 2002. Today it employs more than 100 people.
Responsibilities:
- development of game components and development tools.
Requirements:
- love of computer games.
- experience programming in C++.
- a good algorithmic basis.
- high learning ability, desire to master new technologies.
Artistic vacancy of the week
Concept artist at Friday’s Games (Novosibirsk, Russia)
Friday’s Games is currently developing a farm. She is looking for a concept artist for this project.
Novosibirsk Studio is an independent developer of mobile games. In recent years, she has been known primarily as the developer of the Gods & Glory strategy.
Responsibilities:
- creation of concept art in all directions in the project in accordance with a given style;
- collaboration with game designers to develop the game world and solve problems arising in the process;
- draw as fast as possible.
Requirements:
- the ability to draw by hand and on a tablet (Photoshop);
- work experience of at least two years;
- love for mobile games and the desire to make only hits;
- ability to work in a team: communicate your art vision to the team, adequately perceive feedback;
- the desire to learn and improve your level;
- a portfolio of 6 works made on a graphic tablet is not educational. These can be works, both from previous projects, and “for yourself”.