Industry May 24, 2018 Battlers are one of the most common genres among the top—grossing games Among the 500 highest-grossing mobile games in the USA, the largest number of titles (15.1%) belong to the battler genre. This was told in its latest report by the analytical company Playliner.
Industry April 3, 2018 How often do difficult levels occur in Match-3 In modern games in the genre of three-in-a-row, difficult levels are usually highlighted in color, and they do not occur more than once for four missions.
Development February 20, 2018 The most common event in match-3 is passing several levels for a reward In 40% of the most profitable games in the match-3 genre, there is an event in which the player is invited to complete a certain number of levels for a reward. The analytical company Playliner told about this in its latest research.
Industry September 12, 2017 Playliner: “competition for casual players will increase in the coming year” How the cash game top is distributed between three types of genres (casual, midcore and hardcore), the startup Playliner told in its research.
Development July 6, 2017 The most popular booster in Match-3 is the removal of an element Removing an extra element on the field is the most popular booster in three-in-a-row games. It is found in almost every similar game,” Playliner reports in its latest research on Match-3.
Industry April 6, 2017 Playliner: What is the in-game mail? How mail services function and look like in the highest–grossing mobile games of American tops, – App2Top.ru the Playliner company told.
Development March 30, 2017 Playliner: features of chats in mobile games How chats look and work in popular games on mobile platforms, – App2Top.ru told the research company Playliner.
Marketing November 11, 2016 Playliner: how to encourage the player to make the first purchase? What solutions do the developers of the highest–grossing mobile games resort to in order for the user to start paying, – the Playliner company told in the latest study “First payment Promotions”. We are publishing the full version of the material.
Development October 7, 2016 Playliner: what are the daily tasks in mobile games About the most popular types of daily tasks, their features and goals, as well as how top developers make them, – App2Top.ru told the research company Playliner.
Development September 15, 2016 Types of fights in modern battlers The analytical company Playliner has released a study on the types of battles and character development in mobile games of the battler genre. We publish part of this study with the permission of the authors.
Marketing February 24, 2016 Playliner: What are VIP statuses in games? In games of which genres VIP-statuses are most often found, what types they are and whether there is a reason to implement them, — App2Top.ru representatives of the Playliner service told.
Digests February 15, 2016 The main thing for the past week (February 8-12, 2016) What is an honest free-to-play, why Blizzard radically updated Hearthstone, how currency stores are arranged in top games – we tell you about all this and much more in our Monday digest.
Marketing February 10, 2016 How are currency shops arranged in top games? When developing or supporting a free-2-play game, the question often arises – how to properly design the premium currency purchase window and how to set up discounts. Representatives of the Playliner startup with the help of their service found and analyzed screenshots of banks (currency stores) with the purchase of premium currency of 150 of the highest-grossing mobile games in the USA.
Marketing January 29, 2016 Playliner: Which mechanics get into the box office top? The Playliner mobile game functionality analytics system shared with App2top.ru his vision of what mechanics unite the most cash-successful games.