Round table: Will Apple’s tax change the situation in the mobile market?
At the end of January, Apple announced a number of innovations in iOS. These include support for third—party stores and payment systems. However, those who want to use the new functionality will have to pay for each installation. We talked about the innovation with experts from Skich and INFUSION GAMES.
The round table: What is going on in the hyper casual games market?
Against the background of loud statements that “hypercage is dead“, changes in business strategies by leading hyper-casual publishers and statements by analysts about the crisis in the niche, we talked about the situation with five market experts.
Round table: Why don’t the names of developers appear in mobile games?
Premium projects usually have a section with titles, where they indicate, if possible, all those involved in the creation of the project. However, for some reason this is not accepted in mobile development. Why did this happen and what can be done (and whether it is necessary) to fix the situation, we asked the leading mobile gaming companies.
Round table: Why has Auto Chess become so popular and does mechanics have a future?
This spring, Dota Auto Chess has become a major phenomenon in the market of free-to-play PvP games. The game, which started as a mod, managed to get not only a native version, but also two clones — from Valve and Riot Games. Together with the game producers, we analyze the reason for the popularity of the game.
Round Table: Why are publishers leaving Steam?
In 2018, the trend towards decentralization of digital PC retail has become more noticeable. More and more companies are leaving Steam and moving to their own sites. In parallel, near-gaming services have become more active. They set about launching their own grocery storefronts. We talked about the reasons for the current situation with experts of the gaming market: Sergey Galenkin, Ivan Pomytkin and Nikolai Bondarenko.
Round table: we analyze the Best Fiends together with Alis Games
Denis Voikhansky, the head of Alis Games, wrote to me the other day and offered to arrange a discussion of Best Fiend‘s within the framework of the “good and evil policeman”. I liked the idea, but instead of an ideological confrontation, Denis and Alexander Chalupnya, the creative director of the Minsk company, turned out to be a kind of round table on the game of the Finnish studio Seriously.