On Monday, CD PROJEKT began a closed beta test of the second version of the GOG game store. With it, you can combine your game libraries from different platforms into one. The developers of the service did not have time to agree with all the stores about support. However, this did not prevent the emergence of unofficial integrations, which added almost all the main sites to the new GOG.

GOG GALAXY 2.0 shows all installed games of supported platforms and allows you to launch them (however, their launch activates the launcher of a particular store)
Those who have gained access to the closed beta can already connect their own profiles from the following services to their GOG account:

  • Xbox Live;
  • Battle.net;
  • Epic Games Store;
  • Origin;
  • PlayStation Network;
  • Steam;
  • Uplay.

Of these, GOG officially supports only Xbox Live. All other integrations are called “custom”. CD PROJEKT itself explains the situation with the latter as follows:

We want to combine as many gaming platforms as possible. This is a complex and long process, not only because of technical difficulties, but also because of negotiations and agreements with partners. It is important to us that all platform owners support the official association, so we need to make sure that it is safe and complies with the security policy of our partners. While we are trying to integrate as many platforms officially as possible, we decided to give users the opportunity to implement integration based on an open source platform themselves.

Also, it is the unofficial nature of integrations that GOG developers explain their imperfection. The fact is that now a set of uploaded data is jumping from platform to platform. For example, while Steam shares game time with the service, Epic Games Store may not do it. Or the PlayStation Store in my case simply did not show the entire game library, although there was no such problem with Origin.

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