Good news for the Embracer Group. According to the analytical service VG Insights, the remaster of the original Tomb Raider trilogy sold almost 85 thousand copies on Steam in the first 12 days of sales.

For comparison:

  • Stronghold: Definitive Edition sold 186,000 copies in three months;
  • Grand Theft Auto: San Andreas The Definitive Edition sold 126 thousand copies in a year;
  • Crysis Remastered has generated 261 thousand copies in two and a half years.

That is, the initial sales of Tomb Raider I-III Remastered can be called, at least, worthy for a remaster whose original was previously released on PC and was / remains available for purchase on Steam. Although the sales level of hits such as Command & Conquer Remastered Collection and Mass Effect Legendary, the Tomb Raider remaster is very far away.

The relatively low price tag of $29.99 allowed the collection to earn about $ 2 million, taking into account regional prices and starting discounts. The publisher, which was officially represented by Aspyr, owned through Saber Interactive by Embracer Group holding, will receive about half of this amount.

Officially, Aspyr and Crystal Dynamics were engaged in the development of the remaster. There is no data on how much they spent on its development.

Russian-speaking developers and enthusiasts were actively involved in the development. In particular, the technical director was Timur Gagiev, the developer of the unofficial OpenLara open engine for the original Tomb Raider, and the lead designer was Daur Avidzba, who shot a series of video game reviews for the StopGame gaming site about the Tomb Raider universe.

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