This is almost three times more than in 2022. According to Omdia estimates, only 26 million people currently have VR headsets.

However, analysts note that there is still a long way to go before the truly massive introduction of VR technologies into life. One of the reasons for this is the relatively small number of exciting games and applications for virtual reality.

It is expected that in 2027, the revenue of the VR market will grow to $20 billion. The figure takes into account the revenue from sales of both VR headsets and content for them.

Source:

Game Developer

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