The Steam page for the game Intuitive Level Design has appeared, which is described as an interactive course on creating intuitively understandable levels.

Users will have the opportunity to explore the world, interact with points of interest, and listen to audio commentary explaining various nuances of level design. According to Kadykov, this format is not available on the platform currently, so it is unclear how the audience will perceive the game.

The release of Intuitive Level Design is expected to take place within a couple of months. Following this, the developer plans to support the game with free updates that introduce new educational content.

Mikhail Kadykov is an experienced level designer who began his career creating levels for Counter-Strike 1.6. His portfolio includes numerous games, such as Might & Magic: Heroes VII, The Climb, and Hunt: Showdown. He is also the author of the book “Designing Virtual Worlds.”

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