Unity shared the results of Thursday’s fiscal quarter (ended December 31). It turned out to be a record in several indicators at once. The company earned $220 million, and the MAU of applications on its engine exceeded 2.5 billion.Key data for the fourth quarter
The company’s revenue for the fourth quarter amounted to $220.3 million (an increase of 39% year-on-year).
- The company also suffered operating losses in the amount of $80.8 million (37% of revenue).
- For comparison, in the fourth quarter of last year, this figure was $46.8 million (31% of revenue). Unity attributes this to an increase in the cost of compensating employees with shares.Gross profit amounted to $167.8 million (an increase of 31% in annual terms).
- Dynamics of quarterly revenue growth
Data for the entire fiscal year 2020
Revenue for the entire fiscal year amounted to $772.4 million (an increase of 43% year-on-year).
- Operating losses amounted to $274.8 million (36% of revenue).
- This was largely influenced by the issue of new shares in connection with the decision to enter the IPO.Gross profit exceeded the $600 million mark and increased by 41% compared to the results for fiscal year 2019.
- Ratio of total revenue to operating margin (non-GAAP)
The main drivers of growth
71% of the games in the top 1000 mobile titles for the fourth quarter were made on the Unity engine.
- The number of monthly active users who consume content on Unity reached 2.7 billion people in the fourth quarter (an increase of 63% year-on-year).
- The number of downloads of applications developed on Unity reached 5 billion in the fourth quarter (an increase of 41% year-on-year).