Nintendo Switch continues to demonstrate that it is today the main platform for indie platformers. Hollow Knight has sold 250 thousand copies in just two weeks since its release on the console.

This figure was shared with IGN by Team Cherry development studio. She also noted in an interview with the American edition that she is currently working on correcting errors in the running version.

Nintendo itself did not share the numbers. However, Reggie Fis-Aime, president and chief operating officer of the American division of Nintendo, said in an interview with Waypoint that Hollow Knight on the platform is selling “exceptionally well”.

Hollow Knight
This success of the title can be explained by several reasons.

One of them is the loyalty of the Switch audience to platformers. At the end of 2017, three of the ten best-selling indie projects on the console were platformers. In particular, the chart was headed by Celeste from Matt Makes Games.

An equally important reason for such sales, in addition to the quality of the project, may be the low price of the game for Switch. In the American store, it is $15 and almost does not differ from region to region. For comparison, made in the same genre, SteamWorld Dig 2 costs $19.99.

Hollow Knight
The third reason for good sales is a good release date.

The Switch version was announced on June 12 at E3. And on the same day the game went on sale. Given the lack of high-profile announcements from Nintendo and the instant launch of the project, this could have a positive impact on the project.

On PC, Metroid about adventures in the abandoned insect kingdom was released on February 24, 2017. The project was warmly welcomed by both the press and the players. His score on Metacritic is 87 and 8.8 points, respectively. According to Steam Spy, the number of game owners on Steam ranges from 500 thousand to 1 million people.

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