Tencent reported results for the fiscal year ended December 31. The company’s revenue exceeded $70 billion, and its revenue from games increased by 35% year-on-year and amounted to almost half of the total amount.Overall results for the fiscal year

Tencent’s revenue amounted to $73.8 billion — an increase of 28% year-on-year.

  • The company’s operating profit amounted to $22.8 billion — an increase of 30% in annual terms.
  • The games brought the company $29.3 billion — 35.5% more than the results for the 2019 fiscal year.
  • Analyst Daniel Ahmad reports that the main drivers of growth were “the success of existing games and the launch of new titles both in China and abroad.”
  • According to him, the COVID-19 pandemic also contributed to an increase in user engagement and spending on games.Data for the fourth quarter

Tencent’s total revenue was $20.4 billion, an increase of 26% year-on-year.

  • The company’s operating profit amounted to $5.8 billion, an increase of 26% year—on-year.
  • Revenues from games increased by 29% year-on-year and amounted to $5.98 billion, of which $1.5 billion came from international projects (an increase of 43% year-on-year).
  • In the fourth quarter, Tencent also launched four mobile games.
  • Data on games for the year

DAU Call of Duty Mobile was the highest among all mobile games launched in 2020.

  • Honor of Kings is still the highest-grossing mobile game in the world.
  • Moonlight Blade Mobile became the highest-grossing MMORPG in the Chinese App Store according to the results of the fourth quarter.
  • PUBG Mobile showed the highest MAU among all mobile games in the world.
  • As Ahmad notes, last year Tencent continued its “global expansion” by collaborating with owners of well-known brands.

Among them are League of Legends, Don’t Starve and Pokémon. The company has also started to be much more active in the M&A market outside of China.

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