The Clash Royale strategy, one of the hits of the Finnish Supercell, has already brought its creators $ 2 billion, of which $40 million in the last month.

According to Sensor Tower, Clash Royale’s revenue is evenly distributed between Google Play and the App Store – 51% and 49%, respectively. The largest share of earnings, about 30%, falls on the United States. Another 10% is brought by German players, 7% – French, 6.5% – Chinese, 5% – Korean.

What is the share of revenue from the Russian market, Sensor Tower does not report, although we recall that in 2016, when Clash Royale was just released, it became the game of the year in the Russian Google Play and App Store.

At the same time, Clash Royale is only the second most profitable Supercell game, Clash of Clans has monthly revenue of $ 70 million, and the total exceeded $ 6 billion.

Thanks to two “clashes”, Supercell became the first mobile company with two titles that are dollar billionaires.

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