In the gaming industry, $30.3 billion worth of transactions were carried out in 2016. Most of them came from mergers and acquisitions, and the smaller part came from investments.
This is what the analytical company Digi-Capital reports in its Games Report 2017 report.
In the 12 months of last year, $28.4 billion was spent on mergers and acquisitions of gaming companies in the world. The remaining $1.9 billion came from investments.
Both indicators are record–breaking for the industry.
Most of the acquisitions were in the mobile games market (about 80%). About 10% more accounted for MMO and MOBA projects.
The biggest purchases of the year:
- Tencent buys Supercell for $8.6 billion;
- Activision Blizzard buys King for $5.9 billion (deal announced in 2015, closed in 2016);
- Giant and Co. buy Playtika for $4.4 billion.
Investors preferred to invest in technology, but they did not ignore mobile.
The biggest investment deals of the year:
- Huayi Brothers invested $288 million in Hero Entertainment: $288 million
- Tencent and Co. invested $226 million in Douyu TV
- DFJ and Co. invested $181 million in Unity
A short version of the report, the full version of which costs $1,499, can be read here.
A source: Digi-Capital