The first mobile results of Pet Rescue Saga, about the success of Google Play gaming services, a story about how Wooga conducts prototyping – this and much more in our traditional digest for the week.

Monday 

First Mobile Results of Pet Rescue SagaPet Rescue Saga, King’s third game on mobile platforms, appeared on the App Store on June 12.

It’s time to sum up the preliminary results.

Puzzle & Dragons helped GungHo earn $4.9 million a dayGungHo Online has published a financial report for the first half of this year.

It contains extremely interesting figures of Puzzle & Dragons financial indicators.

Tuesday

Google boasts about the success of the gaming serviceTwo months ago, the search company introduced Google Play game services, a whole set of tools for game developers.

Last week, the company shared his first successes.

Interview with the organizers of Geek PicnicOn August 3, as part of the Geek Picnic festival, held annually in St. Petersburg, a Geek Apps conference was held dedicated to the development and promotion of mobile applications.

We talked about the event with the organizers of the event.

Wednesday

Prototyping in WoogaA large article by the head of one of the Wooga studios Antti Hattara appeared on Pocket Gamer about how to choose the right project to launch.

A brief retelling is in the material just below.

Facebook becomes a publisher of mobile gamesAt least the main news of this week, an event that in the near future will completely change the situation on the App Store and Google Play gaming market: Facebook has announced that it is taking up the publication of mobile games.

Thoughts out loud: about the appeal to the world of “adults”About the need to raise new topics in games, about those who have already done it, about the game about Snowden and Microsoft’s political advertising – read our short material.

Thursday

Report: about interfaces at the meeting of the “St. Petersburg Applications Club”The Friday before last, the third meeting of the “St. Petersburg Applications Club” took place, which we visited.

About how it was – in our brief report.

Stones for an indie developerThe mobile games industry is growing, and independent developers are having more and more problems with it.

Big companies with tight wallets come to the market. Chris Gray from TapStar told how to compete with them.

Spacetime Games on the balance between fan and MonetizationAt Casual Connect 2013, Gary Gattis from Spacetime Games studio (Pocket Legends, Arcane Legends) told how to maintain a balance in the game between monetization and the pleasure received by users.

Friday

August 2013 ConferencesA list of conferences related to the mobile gaming industry, which will be held this August.

Criminal Case will appear on iOSThe French company Pretty Simple Games has announced its plans to port Criminal Case to the Apple mobile platform.

Clash of Clans turned one year oldOne of the main box office projects of recent times, the Finnish game Clash of Clans, has turned exactly one year since its worldwide release today.

We decided to see what he had managed to achieve during this time.

Photo source: http://www.flickr.com/photos/fridainplastic/

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