What is the secret of retaining midcore games, why Clash of Clans does not earn anything in China, how much did a loyal user cost in the USA a month ago – the answers to these and many other questions are in our traditional digest for the past week.

Key indicators of the mobile industry market for 2013The Casual Gaming Association (CGA) has published a report on the gaming sector of the market, considering games for smartphones and tablets.

The key provisions of the report can be read further in our material.

Clash of Clans Earns nothing in ChinaAccording to information from the Chinese store Wandoujia, which distributes software for Android, the success of Clash of Clans in China is not yet supported by financial indicators.

Mechanics of midcore games: Part 2The second material from a series of articles about midcore games by Mikhail Katkoff.

This time it’s about retention.

By 2014, tablets will occupy 50% of the personal computer market2014 may be a turning point for the market.

According to Canalys, it is at this time that tablets will account for half of the global supply of personal computers.

Apple has optimized the App Store search algorithmApple has adjusted the AppStore search engine in order to correct minor errors, typos and incorrect placement of spaces.

 

Fiksu: the cost of a loyal user has stabilizedFiksu representatives tried to figure out how the release of the iPhone 5S and iPhone 5C affected the mobile app market.

Infographics: How much time do device users spend on gamesSmashing Ideas, a division of Random House, has published a report according to which about half of American smartphone owners spend about 200 hours a year on mobile games.

During the holiday season, user acquisition costs will increaseSuperData, an American research company, reports that the cost of acquiring users has exceeded the average income that developers of games for tablets and smartphones receive.

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